The idea is to have one set of routines to write polygons, cylinders, etc. etc. geometry in Radiance, Rayshade, etc. dialect.
The lib is fairly advanced and used internally, but not made public as of now, since I don't have time to document it
and finish parts of it which I don't need.
The thing is systematic by layout, but event driven.
Sorry folks, the page is not quite finished, too. It will all happen once I get paid to do it.